Hamster Kombat, a viral play-to-earn crypto game, criticized venture capital funding as an “exit liquidity” activity and turned down all investment offers.
“Instead of creating innovative projects that generate real value and revenue, companies often focus on making a convincing pitch to secure funding, spend it on marketing, conduct an airdrop or even a public ICO, and then walk away—leaving users holding the bag.”
Hamster Kombat allows its gamers to become the virtual hamster CEO of a crypto exchange of their choice, such as Binance, OKX, and others, on its platform. Players tap the hamster on the screen to start earning some points that can be used to acquire upgrades for their in-game exchange.
The game uses the TON blockchain and claims to have 200 million user as of July. Players can convert their in-game coins into HMSTR tokens which are tradable on cryptocurrency exchanges. The game has gained significant popularity since its April release – with 53 million subscribers on its Telegram channel.
The only way to obtain the future HMSTR token is by playing the game. Some 60% of the total supply is reserved for the players, with the rest reserved for providing market liquidity, future ecosystem partnerships and grants, rewarding squads, and other items.